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T

Tap -
The leaving of a single pin on an apparent perfect shot.



Tapered -
Refers to any hole in which the upper diameter of the hole is larger than the bottom.



Target -
Where on the bowling lane the bowler is looking to place the ball.



Target Arrows -
Sighting targets embedded in the lane to help the player align start position. Usually 15' down the lane from the foul line.



Taxi -
The shout used when a bowlers misses their mark by a large margin...sometimes in association with conducting an "area check".



Telephone poles -
Very heavy pins.



Thin hit -
A light hit in the pocket or on any spare.



Three Hundred Game -
The highest single game score achievable in tenpin bowling.



Three quarter roller -
1) Semi-roller.
2) A ball that tracks outside of the thumb and finger holes.



Thumb slug -
A plastic or urethane cylinder used because of its smooth consistent surface that is inserted and glued into a drilled hole in the ball. It is then drilled where your normal thumb hole would be.



Thumb weight -
An imbalance in a bowling ball which effectively makes the half of the ball containing the thumb heavier than the half containing the fingers, separated by the midline.



Tight kickbacks -
very solid rigid sides resulting in more bounce of the pins; desirable for higher scores.



Tight lanes -
1) Lanes that do not hook much.
2) Oily, stiff, heavily conditioned or, icy lane conditions.



Tilt the five -
A weak pocket hit where the ball deflects too much are just barely knocks over the five pin.



Timing -
The relationship between your arrival at the foul line and the release.



Topping the ball -
A release that occurs when fingers come over the top of the ball and causes an ineffective spinner type roll.



Top weight -
Drilling of a ball so that there is more weight above the label than there is below; it is considered a positive weight



Track -
Area of bowling ball that makes contact with the surface during its path down the lane. Because of revolving motion, this area is usually in the form of a ring or rings around the ball.



Track flare -
The result of the migration of a bowling ball from the bowler's axis of rotation to the balls Preferred Spin Axis.



Track flare management -
The concept of regulating the position of the flare intersections and the amount of flare.



Translational energy -
Ball traveling down the lane towards the pins.



Triple gutter -
Three gutter balls in a roll; time to back up and just go home!



Triplicate -
Three scores exactly the same



Tripped four -
A hit that is a little high in the pocket that seems to leave the 4 pin, but the 2 pin comes off the sideboards to trip it over.



Trophy -
A non monetary prize or memento, such as a gilded statue on a wood base, cup, or plaque, received as a symbol of victory.



Trophy league -
Money won't be awarded to the league's winners, only a non monetary prize or memento, such as a gilded statue on a wood base, cup, or plaque, received as a symbol of victory.



Trophy tournament -
Money won't be awarded to the tournament's winners, only a non monetary prize or memento, such as a gilded statue on a wood base, cup, or plaque, received as a symbol of victory.



Trophies only -
Money won't be awarded to the league's or tournament's winners, only a non monetary prize or memento, such as a gilded statue on a wood base, cup, or plaque, received as a symbol of victory.



True Positive Axis Point (True PAP) -
The axis point for a bowler taken from a minimum track fare potential ball.



True span -
Distance from edge of thumb hole nearest to center to edge of finger holes nearest to center, including all inserts and/or grips. See also Full Span, Actual Span.



Tug the ball -
Pulling or yanking the ball high on the headpin or crossing over.



Turkey -
Three strikes in a row.



Turkey buzzard -
Three splits in a row.



Turn -
The hand actions lateral movement at the release point.



Tweener -
A player that has more accuracy and less power than a cranker, with more power than a straight player.


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