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BowlingFans.com Bowling Glossary
Click on any letter to jump to bowling terms and bowling phrases beginning with that letter:
A B C D E F G H I J K
L M N O P Q R S T U V W X Y Z
T
- Tap -
- The leaving of a single pin on an apparent perfect shot.
Tapered -
- Refers to any hole in which the upper diameter of the hole is larger than the bottom.
Target -
- Where on the bowling lane the bowler is looking to place the ball.
Target Arrows -
- Sighting targets embedded in the lane to help the player align start position. Usually 15' down the lane from the foul line.
Taxi -
- The shout used when a bowlers misses their mark by a large margin...sometimes in association with conducting an "area check".
Telephone poles -
- Very heavy pins.
Thin hit -
- A light hit in the pocket or on any spare.
Three Hundred Game -
- The highest single game score achievable in tenpin bowling.
Three quarter roller -
- 1) Semi-roller.
- 2) A ball that tracks outside of the thumb and finger holes.
Thumb slug -
- A plastic or urethane cylinder used because of its smooth consistent surface that is inserted and glued into a drilled hole in the ball. It is then drilled where your normal thumb hole would be.
Thumb weight -
- An imbalance in a bowling ball which effectively makes the half of the ball containing the thumb heavier than the half containing the fingers, separated by the midline.
Tight kickbacks -
- very solid rigid sides resulting in more bounce of the pins; desirable for higher scores.
Tight lanes -
- 1) Lanes that do not hook much.
- 2) Oily, stiff, heavily conditioned or, icy lane conditions.
Tilt the five -
- A weak pocket hit where the ball deflects too much are just barely knocks over the five pin.
Timing -
- The relationship between your arrival at the foul line and the release.
Topping the ball -
- A release that occurs when fingers come over the top of the ball and causes an ineffective spinner type roll.
Top weight -
- Drilling of a ball so that there is more weight above the label than there is below; it is considered a positive weight
Track -
- Area of bowling ball that makes contact with the surface during its path down the lane. Because of revolving motion, this area is usually in the form of a ring or rings around the ball.
Track flare -
- The result of the migration of a bowling ball from the bowler's axis of rotation to the balls Preferred Spin Axis.
Track flare management -
- The concept of regulating the position of the flare intersections and the amount of flare.
Translational energy -
- Ball traveling down the lane towards the pins.
Triple gutter -
- Three gutter balls in a roll; time to back up and just go home!
Triplicate -
- Three scores exactly the same
Tripped four -
- A hit that is a little high in the pocket that seems to leave the 4 pin, but the 2 pin comes off the sideboards to trip it over.
Trophy -
- A non monetary prize or memento, such as a gilded statue on a wood base, cup, or plaque, received as a symbol of victory.
Trophy league -
- Money won't be awarded to the league's winners, only a non monetary prize or memento, such as a gilded statue on a wood base, cup, or plaque, received as a symbol of victory.
Trophy tournament -
- Money won't be awarded to the tournament's winners, only a non monetary prize or memento, such as a gilded statue on a wood base, cup, or plaque, received as a symbol of victory.
Trophies only -
- Money won't be awarded to the league's or tournament's winners, only a non monetary prize or memento, such as a gilded statue on a wood base, cup, or plaque, received as a symbol of victory.
True Positive Axis Point (True PAP) -
- The axis point for a bowler taken from a minimum track fare potential ball.
True span -
- Distance from edge of thumb hole nearest to center to edge of finger holes nearest to center, including all inserts and/or grips. See also Full Span, Actual Span.
Tug the ball -
- Pulling or yanking the ball high on the headpin or crossing over.
Turkey -
- Three strikes in a row.
Turkey buzzard -
- Three splits in a row.
Turn -
- The hand actions lateral movement at the release point.
Tweener -
- A player that has more accuracy and less power than a cranker, with more power than a straight player.
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