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C

CAB -
Appreviation of Contour Abrasion Blocks. A concave tool contoured to the shape of the bowling ball, used to aid in the sanding and finishing process to maintain the true roundness of the bowling ball.



Candlepin bowling -
A variation of bowling that is confined to the New England states of Maine, Massachusetts, New Hampshire, and Vermont and to the Canadian Maritime provinces of Quebec, New Brunswick, and Nova Scotia (with one isolated candlepin center in Cincinnati, Ohio).



Carry -
How often an apparent pocket hit gets a strike.



Carry down -
Oil moved down the lane by the passing of bowling balls.



Carry off -
Similar to "carrydown" except the bowling ball soaks up the conditioner and removes it from the area of the roll; particularly common on porous and high flaring resin balls.



Center of gravity -
1) The point, at which, no matter how the ball is rotated, it will weigh the same.
2) It is the point at which the entire mass of a bowling ball acts as if it is concentrated.
3) The point on the surface of the bowling ball where static balance is zero for both finger and side weights; usually marked by a logo.



Center -
An establishment or organization with bowling lanes.



Centerline -
The vertical line between the fingers and through the middle of the thumb.



Centerline transposition (CLT) -
A lateral shift of the centerline after drilling thumb to drill fingers off of.



CG -
1) The point, at which, no matter how the ball is rotated, it will weigh the same.
2) It is the point at which the entire mass of a bowling ball acts as if it is concentrated.
3) The point on the surface of the bowling ball where static balance is zero for both finger and side weights; usually marked by a logo.



Channel -
There are 2 channels on each side of the lane. Once a ball falls into the channel or gutter before hitting pins, the bowler shall receive a zero.



Cheater ball -
A derogatory term used to describe modern highly aggressive bowling balls that can offer the hook and power formerly attained only by players that imparted the action due solely to the efforts of the bowler.



Cherry -
1) Missing a spare cluster by taking the front pin or pins only
2) A ball hit too much in the center of the front pin causing no ball deflection to assist in taking the remaining pins; i.e., leaving the 6-10 spare and hitting dead center on the 6 pin and the 10 pin remaining.
3) A word used to describe very easy scoring conditions.
Also known as "chop."



Chicken wing -
A term used by coaches to describe the movement of the elbow of the throwing arm as it flares away from the body; it often leads to a follow through that crosses the body; such actions hinder accuracy and consistency.



Choke -
Failing to perform in a positive manner when the pressure was on the player.



Chop -
1) Missing a spare cluster by taking the front pin or pins only.
2) A ball hit too much in the center of the front pin causing no ball deflection to assist in taking the remaining pins; i.e., leaving the 6-10 spare and hitting dead center on the 6 pin and the 10 pin remaining.
3) A word used to describe very easy scoring conditions.
Also known as "cherry."



Clean back ends -
A desirable lane condition in which the back ends of the lane have little or no conditioner (see "stripped lanes" also).



Clean game -
A game without any open frames.



Closed pocket -
A full rack of pins set up for your strike ball such that the head pin is a tad off spot towards your ball hand; i.e., to the right for a right handed player; closed pockets can give unpredictable results, often negative. See also "open pocket".



Clothes line -
A group of four pins in a single line; i.e., 1-2-4-7 or 1-3-6-10.



Clutch -
1) Pressure situation.
2) a player that responds well to pressure.



Columbia 300 -
Bowling ball manufacturer.



Come around the ball -
The act of rotating your fingers around the ball to impart rotation; too much can result in a ball being "topped". See also "behind the ball".



Coming in behind the headpin -
This is a ball that leaves a ten pin on an apparent solid hit, but the ball enters the pocket late.



Coming through -
The act of a player performing positively under pressure.



Coming through the ball -
A phrase to describe the player's release.



Concourse -
Open space where crowds gather behind the settee.



Condition -
The overall term used to describe the lane surface.



Conditioner -
Another name for lane oil. All lanes need some type of protective coating to prevent burn marks in the heads from the force of the thrown balls. In the "old days" lane conditioner was used primarily as a protective measure; today, under the System of Bowling, some centers legally use the lane conditioner as a tool to assist in scoring and guiding a ball to the pocket. The area of a lane that is heavily conditioned will retard the hook, and if there is heavy conditioner in the center/pocket area of the lane it can assist the ball into the pocket. See also "blocked lanes".



Conventional grip -
A grip in which the bowler places his or her fingers in the ball to the second joint at a 90 angle, while placing his or her entire thumb in the ball.



Core -
Internal portion of bowling ball around which the shell is poured.



Core torque -
Internal or core torque refers to the mass distribution within the core and the internal lever arms created by the core. Core torque is an assigned value of the ball's ability to combat rollout, the complete loss of axis tilt. High torque balls are more effective than lower torque balls at delaying rollout. Core torque can also be one indicator of the type of reaction that a bowler can expect at the breakpoint with high torque balls having the propensity to be more "violent" and the lower torque balls tending to display a more even, predictable transition from skid to roll.



Core axis angle -
Angle that which the core is from the bowlers axis point.



Contour Abrasion Block -
A concave tool contoured to the shape of the bowling ball, used to aid in the sanding and finishing process to maintain the true roundness of the bowling ball.



Count -
The number of pins knocked down on the first ball.



Cousin -
1) The anchor player on a team that had a chance to "stick" a teammate with a beer frame, but did not strike. The anchor is said to be a "cousin" of the other player.
2) The name of the pin that is hidden in a spare cluster; i.e., the 8 in the 2-8, or the 9 in the 3-9; a "sleeper".



Cover -
To make a spare.



Coverstock -
The material that makes up the outer shell of the ball; the hardness, texture, and shine of a bowling ball. It is generally defined as Aggressive, meaning it is made of a high friction material that is prone to large hook or flip when it encounters dry boards; or, Medium which displays less tendency to hook; and, Mild/Mellow which is the lowest friction material and the least sensitive to dry lanes.



Coverstock nature-
The characteristic of the coverstock of a bowling ball that is determined by the coefficient of friction of the material used in the coverstock.



Cranker -
1) A bowler who generates revolutions by a cupped, broken or muscled armswing.
2) A player has less accuracy and relies more on power for their scores.



Creep -
Very slow ball speed.



Creeper -
A person that throws the ball very slowly.



Croaker -
A combination of a cranker and stroker.



Crossing with a player -
Refers to competition in which you move lanes after a game or games and the persons that move with you are said to "cross" with you.



Crossover -
A ball thrown on the first shot that misses your pocket and hits either on the "wrong" pocket or even misses farther to the wrong pocket side.



Crowned condition -
A lane conditioning pattern that places a larger amount of oil in the center of the lane to assist the ball and help guide it to the pocket. Promotes high scores at the expense of talent. See "block" or "blocked lanes" and "flat condition".



Cupping your wrist -
A type of ball carry that has your wrist bent upwards; it is considered a power/more hook delivery.



Cushion -
1) Part of the pinsetter at the back of the lane that absorbs the shock of pins and thrown balls.
2) The amount of a lead you have on your competition; i.e., "I had a 30 pin cushion."



Cut span/ cut to cut span -
Distance from edge of thumb hole nearest to center to edge of finger holes nearest to center, excluding all inserts and/or grips. See also Edge Span/Edge to Edge Span.


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